Marquis Who's Who Interviews and Honors Ricardo Sisnett for Leadership in Gaming Software, Artificial Intelligence and Creative Technology

Marquis Who's Who Interviews and Honors Ricardo Sisnett for Leadership in Gaming Software, Artificial Intelligence and Creative Technology

Wednesday, 19 August 2026 09:45 AM

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Company Update

SAN DIEGO, CA / ACCESS Newswire / August 19, 2026 / Marquis Who's Who is proud to interview and honor Ricardo Sisnett for his distinguished contributions to technology, software development, artificial intelligence and the video game industry. As in all Marquis Who's Who biographical volumes, individuals profiled are selected on the basis of current reference value. Factors such as position, noteworthy accomplishments, visibility and prominence in a field are all taken into account during the selection process. In Mr. Sisnett's case, that recognition reflects a career defined by technical excellence, international experience, creative curiosity and a commitment to making technology more accessible across communities and disciplines.

Mr. Sisnett currently serves as a principal engineer and vertical lead at Second Dinner Studios Inc., where he works on the acclaimed game MARVEL SNAP, focusing on shipping high-quality player experiences.

Before joining Second Dinner Studios, Mr. Sisnett served as head of engineering at modl.ai in Copenhagen, Denmark, from 2021 to 2023. There, he led engineers and researchers developing advanced artificial intelligence applications for games. That experience deepened his expertise in using AI to support more dynamic, scalable and responsive game systems.

Mr. Sisnett's career also includes significant work at Riot Games. He served as an engineer on League of Legends, one of the most successful games in history, and later worked as a research and development engineer for Legends of Runeterra, Riot's second title, which launched to strong critical and player reception. These roles placed him at the center of products with global audiences and gave him experience building systems for some of the world's most engaged gaming communities.

In addition to his work in commercial game development, Mr. Sisnett is co-founder of revolution solid, an art and technology collective that explores the relationship between play, software, artificial intelligence, generative art and interactive creation. On its website, revolution solid describes its work as "hacking the gap between art, science and technology," a phrase that mirrors Mr. Sisnett's broader creative mission. The collective's projects include Polyminis, La Imagen Incompleta and Do Androids Dream of the Proletariat Revolution? Mr. Sisnett calls its most recent project, CODE | LOVE, "both a love letter to coding, and a love story through code."

In his Marquis Who's Who interview, Mr. Sisnett described revolution solid as a project that began as an art collective and has since entered a fruitful incubation phase, publishing essays and developing larger creative works. "It's an intersection of art and technology," he said. "These days, with the whole generative AI buzz, it's very much in the area of generative art and interactive creation, but it's also aiming at installation art, interactive and gamified art."

The collective's most recent project, CODE | LOVE, explores the uncharted territory of using code as a means of expression, rather than just a tool for problem-solving. Part poetry, part storytelling and part technological display, CODE | LOVE aims to bring to the forefront the conversation on topics around the relationship between code and coder, which the collective has been exploring in earlier works and essays.

Mr. Sisnett's contributions extend beyond industry production. He has authored and co-authored publications on artificial intelligence, autonomous virtual creatures, robot pathfinding and motion planning for virtual characters. He has also spoken at major conferences, including the Game Developers Conference, Talent Land, Electronic Game Show and the International Engineering Conference at the Universidad del Valle de Mexico. Among his most meaningful professional achievements was delivering a one-hour presentation on artificial intelligence in video games at the 2023 Game Developers Conference.

In his Marquis Who's Who interview, Mr. Sisnett spoke to what the future holds. He hopes to continue building cross-disciplinary collaborations that integrate new technologies, especially artificial intelligence, into games, art and other emerging areas. Having worked across North America, Europe and Africa, he remains committed to democratizing technology, expanding access to games and encouraging underrepresented communities to pursue their ambitions. His collective, revolution solid, will be integral in that mission.

"Ricardo Sisnett exemplifies the caliber of technology and creative leader Marquis Who's Who is proud to chronicle," the editorial team stated. "His work in gaming software, artificial intelligence and experimental art reflects a career defined by innovation, collaboration and a belief in using technology to open new creative possibilities." Through its interview and recognition of Mr. Sisnett, Marquis Who's Who celebrates a professional whose leadership continues to influence games, creative systems and the future of interactive media.

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SOURCE: Marquis Who's Who